Calendar Animation V1.0
This setup guide from www.3dnames.co will guide you through how you can create the following Calendar Animation using our Blender file.
We have designed this download file to be used by anyone, and you do not have to have any knowledge of using Blender as long as you follow this step by step guide.
We have made this guide interactive, with checkboxes to tick off at each step, so you can keep track of your progress.
Create these animations with any text you like using our Blender file and this guide!
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You will need Blender Installed...
Please make sure you have Blender v4.0.1 installed on your computer, you can download it for free from https://www.blender.org/download/releases/4-0/ - this file was made using Blender v4.0.1
Interactive Guide - toggle the switch on each step to mark it as completed!
Steps quick overview
1. Open Blender FileMark as completed
Download the Blender file, extract it somewhere and open up the CalendarAnimationV1.0.blend file in Blender, we recommend using Blender V4.0.1 or higher.
2. Launch the 3D Names PanelMark as completed
When you open the file - all you need to do is press the small play icon ▷ as per the first screenshot below - then in the 3D Viewport there will be a new Panel called "3D Names" - this panel contains everything we need for this files effect to work.
1. Press the Play icon as marked, 2. The new panel will appear on the right hand side, to show or hide this panel you can press the "N" key on your keyboard
3. Set the dateMark as completed
In the "3D Names" Panel you can now set the date on the calendar, just select the day, month and the year, and press the "Apply Date" button to update the calendar to any date you want. If you press "Todays Date" button - well pretty obvious what that does!
4. Edit TextMark as completed
Now select the Text object that says "Edit Me" and press the "TAB" key on your keyboard to enter edit mode. You can now edit the text to whatever you like. To exit text edit mode, press the "TAB" key once more
5. Position/Resize TextMark as completed
Move the text using "G" key to grab, and then move it around, or "S" key to scale it! Make sure it fits within the black box surrounding it.
6. Setting Up the PhysicsMark as completed
Once you have your text in place - first press the "Setup Physics" button - this might take a few moments but once run all the mini calendars will be set up with Physics ready to land all over your text.
7. Baking the PhysicsMark as completed
Now the Physics has been setup - if you try to play the animation it will be very slow, so we need to bake the physics, to do this press the "Bake Physics" button - this will take a few minutes to complete, and all animation data will be saved internally in the Blender file. If Blender freezes up while it's baking this is totally normal, and you can go make a cup of tea/coffee and come back when it's ready!
👆 If your screen freezes up while it's baking... then no need to worry, this is normal, and it'll be back to normal once it's finished baking!
8. Play the animationMark as completed
Once baked we can now play the animation either using the "Play Animation" button, or using the play icon in the timeline at the bottom!
9. Now Render the animationMark as completed
If you'd like to render a still frame simply press the "F12" key on your keyboard, or if you'd like to render the animation, press the "Ctrl + F12" keys on your keyboard (or "CMD + F12" on Mac) - the rendered frames will be saved in the ./renders folder.
"Your Text" as a video:
Increase Particle count
To have more of the mini calendars falling down, you can increase the particle count on the "cubeEmitter" object, this will automatically increase the height of the cube to match the particle count - but be warned this can take a while to bake the physics - we tried 5,000 count and it took about 2 hours to bake!
Change the font
To change the font, simply select the "EDIT_ME" text object, and in the "Text" tab in the properties panel, you can change the font to whatever you like! We have included a 2nd font called "Bebas Neue" or you can use any of your own fonts.